Skip to content
Monday 24 August 2026London --:--Frankfurt --:--Zurich --:--
NewslettersSearchEN · DE · FR
MorningWire

European business, markets and politics

FTSE 100
10,816.56
+0.64%
DAX
26,136.56
0.00%
CAC 40
8,484.43
0.00%
STOXX 50
6,462.22
0.00%
  • Europe
  • Markets
  • Business
  • Economy
  • Regulation
  • Politics
  • Opinion
More
GermanyFranceEU InstitutionsCompetitionPublic AffairsBankingTechnologyEnergy
  • Germany
  • France
  • Europe
  • Markets
  • Business
  • Economy
  • Regulation
  • Politics
  • Opinion
  • DE
Monday 13 April 2020 9:22 am  |  Updated:  Wednesday 15 April 2020 1:39 pm

Long read: Advertisers look to esports as gamers flock to virtual stadia

By: James Warrington

Add as a preferred source on Google
POLITICS-US-eSports-games

Advertisers might find rich pickings in the world of esports, writes James Warrington

Over the last few days, a meme purporting to show a model of a stadium that would seat 1 million people has circulated on social media. The image is probably fabricated and certainly ludicrous — even North Korea has only managed to squeeze about 114,000 people into its Pyongyang arena.

And yet attracting audiences running into the tens of millions is becoming commonplace in the modern world. Not in stadiums, or even via TV broadcasts. Instead, online viewers are flocking to esports.

Esports — or competitive video gaming — are not a new concept. In short, it involves highly rated gamers facing off against each other, whilst spectators watch on from the comfort of their own sofas.

Last year’s final of battle arena game League of Legends racked up more than 100 million online viewers — a larger audience than the Super Bowl. But the coronavirus crisis has sparked a fresh surge in interest, as people around the globe are forced to stay at home. 

Viewer numbers on Twitch, one of the largest streaming platforms for gaming, were up 22 per cent year on year in March, according to data from Twitch Tracker. Rival site Stream hit its all-time record last week, when 24.5m people were using the platform at once.

The cancellation of major sports fixtures has also created new opportunities. Formula One launched virtual Grand Prix races after the 2020 season was postponed, while earlier this month Potters Corner emerged victorious in the first ever Virtual Grand National.

The benefit for gaming companies, streaming sites and gamers — the rock stars of the modern world — are plain to see. But the trend also offers a huge new opportunity for advertising, and brands are starting to tune in.

Going native

It is a fundamental principle of advertising that where eyeballs go, brands will follow. The UK’s gaming industry is now worth £3.8bn — almost as much as music and video combined. With gaming and esports audiences surging, the sector is ripe for exploitation by brands.

And yet native in-game advertising — where ads are inserted into a video game’s environment — has failed to take off. Massive, an earlier pioneer of the concept that was bought by Microsoft for roughly $280m, struggled to gain traction and collapsed in 2010.

Now Bidstack has picked up the mantle. Founded five years ago with a focus on real-world digital billboards, the Aim-listed firm has since turned its attention to in-game ads.

Its technology allows brands to advertise on the billboards around the side of the pitch in football games, on hoardings at virtual race tracks and in so-called open world settings, such as on a billboard within a first-person shooter game.

“Our proposition is to enable game publishers big or small to monetise assets that sit naturally within a video game environment,” says chief executive James Draper, who describes his company as “The Trade Desk for video games”.

Bidstack placed the government’s Stay Home Stay Lives campaign in Dirt Rally 2.0 (Image: Codemasters/Bidstack)

Bidstack has already secured a multi-year deal with Sega to place adverts in Football Manager. On the demand side, it has a partnership with Dentsu Aegis and an agreement in place for up to £10m annual media spend from another unnamed ad agency.

Now, the coronavirus has spurred on a fresh wave of interest. As millions of people are sequestered at home, gaming hours have soared. And as brands pull back on advertising spend — especially in the so-called out-of-home market of billboards and bus stops — in-game ads are a new attraction.

“The advertising world is moving towards it in this current climate because there’s no-one on the streets justifying the reach metrics for out-of-home,” says Draper.

“Virtual out-of-home is a logical step… it’s not too far removed, it’s still brand awareness rather than performance.”

Unilever, McDonalds and Uber Eats are among the big-name brands to have made use of the technology so far.

Even the government has got involved, using Bidstack to place its Stay At Home public health campaign within car racing game Dirt Rally 2.0.

“Digital [advertising] more broadly can be our antidote to social distancing, but gaming especially has been doing this for years — bringing people together virtually,” says Jon Mew, UK chief executive of the Interactive Advertising Bureau.

Read more

London Gatwick hotel owner plans swanky 18,000-capacity sport arena

Aerial night rendering of a glowing Dallas Stars NHL arena surrounded by mixed-use buildings, roads, and homes.

“As media consumption takes a massive — if temporary — shift from outside to stay at home, gaming will likely go through the biggest period of growth in its history.”

Tech troubles

It is not, however, all plain sailing. Despite the clear attraction of gaming as an advertising market, it is yet to establish itself as a major player alongside more traditional media formats.

A lack of understanding has undoubtedly played some role in this. Despite its move into the mainstream, gaming, with its younger, male-dominated demographic, has struggled to shake off negative stereotypes. For Soho media types, it may have seemed more cottage industry than corporate opportunity.

More fundamental, though, are the technical challenges. Native in-game ads can only work if they do not interrupt user experience — either by distracting the gamer or, worse, by creating lag. Navigating these problems has proved difficult.

Moreover, the advertising format is yet to establish a standardised format for measurement. Without a framework to define what counts as an impression in a stadium or racetrack, and a third-party system to verify these impressions, it is hard to convince advertisers of its merits.

Even aside from measurement, some in the industry question how much of an impact in-game ads can have due to their lack of prominence.

These challenges are reflected in Bidstack’s share price, which has plunged more than 60 per cent in the last six months (though this has begun to reverse since the coronavirus outbreak).

Boss Draper seems unconcerned about the turbulent trading, which he blames on “a bunch of interesting shorters and pain in the arse people on Aim”.

Bidstack is yet to generate significant revenue, but Draper says there is no immediate need to raise more cash. The firm has tapped former Playstation chief Andrew House in an advisory role, and is pinning its hopes on a future breakthrough for the ad format.

Ultimately, the goal is to capitalise on the esports market. If advertisers can target the people watching gamers — rather than just the gamers themselves — they can expand their reach exponentially.

“To get to the point where we can interchange the adverts based on the secondary [audience] without causing any latency whatsoever to the stream, that is an absolute goldmine,” says Draper.

Full stream ahead

The technology needed to reach this secondary audience with in-game ads remains, for the time being, a distant hope. But the bells and whistles of native in-game advertising may also be overshadowing a simpler, more reliable opportunity for brands.

As millions of fans tune in to esports streams, more traditional sponsorship deals and content marketing strategies remain relatively untapped.

Newly emerging virtual sports formats also offer a way for companies to beam their brand into the homes of millions of viewers during the pandemic and beyond.

Jonny Shaw, chief strategy officer at VCCP New York, says brands should be “wary” of in-game advertising and should think more broadly about how to use gaming to boost their profile.

“[Esports is] finally a viable way to implement sponsorship and content marketing strategies,” he says.

“The space is exploding in value and is far bigger than just esports — streamers on Youtube and Twitch deliver bigger audiences than primetime TV and are not yet being effectively utilised by brands.”

The opportunity, therefore, is twofold. While the ultimate success of the in-game format remains to be seen, sponsorship deals appear to provide a gateway to the burgeoning audiences of the gaming world.

The esports phenomenon is by no means limited to the pandemic, and virtual gaming will far outlive the virus. But as brands scale back their spend in the face of the crisis, gaming as an advertising medium may finally be coming of age.

Read more

Inside the London workshop that made Hundred, FA Cup and World Cup trophies

Thomas Lyte designer polishing intricate gold ceremonial helmet detail with a rotary tool.

Share this article

  • Facebook
  • X
  • LinkedIn
  • WhatsApp
  • Email

Similarly tagged content:

Sections

  • News

Categories

  • Business
  • Tech

Related Topics

  • Esports
  • Video games

Trending Articles

  • Can debt-ridden Morrisons become a Big Four supermarket again?

  • Ratcliffe’s Ineos saves Runcorn plant

  • Amazon says it buys books in bulk to ‘improve products’

  • House prices in wealthy London boroughs fall by up to £300,000

  • Mike Ashley’s Frasers offers to pay personal shoppers in Harvey Nichols takeover

More from Morning Wire

  • London Gatwick hotel owner plans swanky 18,000-capacity sport arena

    Sport Business
    Aerial night rendering of a glowing Dallas Stars NHL arena surrounded by mixed-use buildings, roads, and homes.
  • Inside the London workshop that made Hundred, FA Cup and World Cup trophies

    Sport Business
    Thomas Lyte designer polishing intricate gold ceremonial helmet detail with a rotary tool.
  • Summer loving! 9 amazing things to do in London this August

    Life&Style
    Three revelers in vibrant feathered costumes celebrating at Notting Hill Carnival.
  • Old Spice Trafford: Which brands could splash £150m sponsoring Manchester United’s new stadium?

    Sport Business
    Football match in a stadium, Sir Alex Ferguson Stand visible on the roof, with fans and players on the field.
  • London’s Square Mile needs its own major sports venue to keep up with rivals

    Sport Business
    Aerial view of Tower Bridge, Thames River, and London skyline with skyscrapers on a cloudy day
  • What Burnham’s Sporting Events Bill means for brands and media owners

    Sport Business
    Andy Burnham, Mayor of Greater Manchester, in glasses, showing enthusiasm at a sporting event.
  • Plus500 splashes cash on investors after US expansion bears fruit

    Fintech
    Plus500 branding on a large Jumbotron scoreboard at a US sports arena, displaying game stats.
  • Prem Rugby team ditch Big Game fixture at Premier League ground

    Sport Business
    Empty stadium stands with large banners supporting MND awareness, Gloucester Rugby, and the Slater Cup.
MorningWire

Independent European business, markets and political news for decision-makers.

Morning Briefing

Europe

  • Germany
  • France
  • EU Institutions
  • Europe

Business

  • Markets
  • Business
  • Economy
  • Regulation
  • Competition
  • Public Affairs

Editorial

  • Opinion
  • Editorial Policy
  • Corrections
  • Contact

Company

  • About Morning Wire
  • Privacy Policy
  • Terms of Use
  • Cookie Policy
© 2026 Morning Wire Ltd · Published by Morning Wire Media, Bahnhofstrasse 65, 8001 Zürich, Switzerland
Privacy · Terms · Cookies · Facebook