Skip to content
Monday 10 August 2026London --:--Frankfurt --:--Zurich --:--
NewslettersSearchEN · DE
MorningWire

European business, markets and politics

FTSE 100
10,901.09
+0.31%
DAX
26,319.45
+0.69%
CAC 40
8,714.93
+0.17%
STOXX 50
6,523.86
+0.33%
  • Europe
  • Markets
  • Business
  • Economy
  • Technology
  • Politics
  • Opinion
More
GermanyFranceBankingAIEnergyFintechPropertyCapital Markets
  • Germany
  • France
  • Europe
  • Markets
  • Business
  • Economy
  • Technology
  • Politics
  • Opinion
  • DE
Thursday 14 November 2024 2:49 pm

Silent Hill 2 is back and it’s more horrible than ever

By: Steve Dinneen

Life&Style Editor

Add as a preferred source on Google

Meet me at our special place,” reads the cryptic note from protagonist James’ dead wife. That special place is Silent Hill, a Maine town lifted from the Stephen King playbook that may once have been picturesque but is now a festering slum shrouded in deathly fog. Passing through the miasma, you can just about make out the shapes of terrible, malformed things that thrash and writhe to their own tune. 

Silent Hill 2 is, of course, one of the most iconic video games ever made, still spoken about in hushed tones decades after its 2001 release on the PlayStation 2. It was revolutionary, using its deeply unpleasant environments and oppressive, desperate gameplay to tell a genuinely horrific story of guilt, trauma and psychological collapse. 

I vividly remember sitting alone in my university dormitory, headphones on, audibly whelping at every jump scare, dreading the inevitable appearance of the iconic – if faintly ridiculous – antagonist Pyramid Head.

Remaking such a revered title requires not only technical skill but a real grounding in the original text, a feel for what made Silent Hill 2 so utterly, compulsively terrifying. That task fell to Team Bloober, a Polish developer with a reputation as the ‘maybe-men’ of survival horror, with a string of indie games under their belt that ranged from inspired (Layers of Fear, Observer), to disappointing (The Medium) to absolutely rubbish (Blair Witch). Thankfully, Silent Hill 2 is their magnum opus, the moment they finally parted the fog and arrived in the mainstream.

Their Silent Hill maintains the sense of helplessness, the feeling of dread as you slowly peer around corners hoping not to discover some psycho-sexual monstrosity (enemies range from what look like gimps zipped into fetish gear made from human flesh to bloodied Halloween-costume nurses) but drags it into the modern era of gaming. If you thought it was gross being asked to squeeze your arm into a dubiously squelchy hole to retrieve a tube of glue, you can now look forward to doing it in ultra-high resolution!

The remake is more accurate and responsive than the original but manages to retain the sense that you are a man hopelessly out of his depth, scraping and panting his way through encounters, barely able to comprehend the horror of it all. Each time one of the weird sex monsters ran screaming towards me felt wild and savage. Sometimes when enemies are knocked to the ground they squirm away, so I’d find myself stomping on their prone bodies, often long after they were clearly dead. This isn’t helped by the fact your portable radio crackles with painful intensity when you’re close to danger: sometimes I’d kill whatever was in front of me just to make the noises go away; if that isn’t the definition of insanity, I’m not sure what is.

Silent Hill 2 became shorthand for horror excellence because it did so many things so well, combining a uniquely creepy series of locations – festering flats, an abandoned hospital, a pitch black prison – with unbearably menacing sound and a story that really sells the feeling that you’re gradually losing your mind. This remake captures all of that. Playing it again 23 years later, I’m back in my special place: Silent Hill.

Read more

Toast the City Awards 2026 finalists announced – vote now!

A cityscape with people raising glasses in celebration, capturing the spirit of urban festivity and community toast events.

Share this article

  • Facebook
  • X
  • LinkedIn
  • WhatsApp
  • Email

Similarly tagged content:

Sections

  • News
  • Life&Style

Categories

  • Life&Style
  • Culture
  • Tech

People & Organisations

  • konami
  • silent hill

Related Topics

  • Video games

Trending Articles

  • Burnham facing calls to cut employment red tape as job seekers grow for 41 months

  • Government to inject millions into electric vehicle firms despite mandate backlash

  • Silence Therapeutics to Host Conference Call and Webcast to Discuss Topline Results from Phase 2 SANRECO Trial of Divesiran in Polycythemia Vera

  • Stop burying us in swollen corporate reports, says audit watchdog boss

  • Hargreaves Lansdown orders staff back to office

More from Morning Wire

  • Toast the City Awards 2026 finalists announced – vote now!

    Toast the City
    A cityscape with people raising glasses in celebration, capturing the spirit of urban festivity and community toast events.
  • What’s on in London August

    Sponsored
    Collage of London attractions: Tower Bridge, outdoor dining, rock climbing, museum, afternoon tea, and spa.
  • Will Formula 1 need to refund sponsors for cancelled Middle East races?

    Sport Business
    Max Verstappen in a Red Bull Racing cap and team shirt, looking contemplative with hands under his chin.
  • Betfred New Customer Offer – £50 in Free Bets for New UK Users

    Betting
    Betfred sign-up offer banner featuring promotional details for new customers on a vibrant, attention-grabbing background
  • Everton Friedkin Group owners inject £38m, reportedly to pay Burnley

    Sport Business
    Hill Dickinson Stadium exterior, Liverpool, with fans on steps, waterfront, and city skyline.
  • Pull an all-nighter for the 1AM England World Cup game at these London pubs

    Life&Style
    Breaking news event with business professionals discussing important financial updates in a modern conference room.
  • Will the Nations Championship financially underdeliver for in-need Fiji?

    Sport Business
    Getty Images logo displayed prominently on a digital screen, symbolizing the brands visual content prowess and media prese...
  • A tribute to wine legend Matthew Jukes by his friend Libby Brodie

    Life&Style
    Libby Brodie and Matthew Jukes raising a toast at a celebratory event, smiling and holding a glass, conveying joy and success
MorningWire

Independent European business, markets and political news for decision-makers.

Morning Briefing

Europe

  • Germany
  • France
  • Europe
  • UK & Ireland

Business

  • Markets
  • Banking
  • Technology
  • Energy
  • Property
  • Fintech

Editorial

  • Opinion
  • Editorial Policy
  • Corrections
  • Contact

Company

  • About Morning Wire
  • Privacy Policy
  • Terms of Use
  • Cookie Policy
© 2026 Morning Wire Ltd · Published by Morning Wire Media, Bahnhofstrasse 65, 8001 Zürich, Switzerland
Privacy · Terms · Cookies · Facebook